Patch 8.7 - A Live World!
The world of MineRaze has become a little more alive.
With this update, new wildlife mobs have been added across the wilderness, bringing more movement, atmosphere, and small encounters as you explore.
Safari Hunting has also received a new Bait system, giving players a more targeted way to track down the main huntable animals.
Alongside that, a new cosmetic system has arrived: Player NPCs. These custom placeable NPCs let players decorate their bases, towns, shops, and personal areas with collectible companions such as pets, mounts, creatures, and characters.
Ever wanted to display your Dragon Mount in front of your base? Or place a cat sleeping inside your house?
Now you can.
β¨ Highlights
- New wildlife mobs added across the wilderness
- New biome-based wildlife spawns
- New Safari Hunting bait system
- Wildlife mobs can rarely drop Safari Hunting bait
- New Monkey Banana quest with Banana Hat reward
- New Daily Quest variety using wildlife mobs
- New Player NPC cosmetic system
- 57 Player NPCs available at launch
- Player NPCs can be placed, owned, protected, and picked back up
- Revamped Archaeology Area
π₯© Safari Hunting: Bait
Safari Hunting now has a new way to track down the main huntable animals: Bait.
Bait items can be used to attract specific Safari Hunting mobs nearby, making it easier to search for the animals you actually want without removing the exploration side of the system.
Bait types:
- Grizzly Bear Bait β made with honey, drawing bears toward the sweet scent
- Lion Bait β made with fresh meat to lure predators
- Antelope Bait β made with a salt lick for grazing animals
- Warthog Bait β made with root mash
- Elephant Bait β made with a fruit bundle

How bait works:
- Using bait creates a temporary scent around you.
- The scent is strongest when first used, then slowly weakens over time.
- Early spawn attempts have the best chance of attracting an animal.
- Bait does not spawn animals directly on top of you.
- Instead, it attempts to bring the correct animal into a nearby safe and natural spawn location.
This means bait improves your chances of finding a specific Safari animal, but it does not bypass the system entirely.
You still need to be in the right world, the right biome, and have enough safe space nearby for the animal to appear.
π§Ί How to Get Bait
Bait can be obtained as a rare drop from the new wildlife mobs found in the wilderness.
The new wildlife mobs are not themselves part of Safari Hunting Archaeology, but they connect into that progression system by occasionally dropping bait.
This gives ordinary wildlife encounters more purpose, while still keeping Safari Hunting focused on its core animals.
Wildlife bait drops:
- Elephant Fruit Bait
- Dropped by Monkeys and Hippos
- Lion Meat Bait
- Dropped by Crocodiles, Snakes, Wolves, Penguins, Jellyfish, and Sharks
- Warthog Mash Bait
- Dropped by Boars, Alpha Boars, and Crabs
- Antelope Salt Bait
- Dropped by Armadillos, Buffalos, and Ducks
- Grizzly Honey Bait
- Dropped by Raccoons and Cave Insects
Bait is designed to make Safari Hunting feel more targeted and less random, while still keeping the world-based hunting experience intact.
πΏ New Wildlife in the Wilderness
Players can now encounter a wide range of animals and creatures while travelling through the world.
Some appear in forests and jungles. Others roam plains, lurk near rivers, crawl through caves, wander snowy regions, or swim through the oceans.
These mobs are separate from the main Safari Hunting Archaeology animals, but they still add value to exploration through bait drops, in-game money, and other small rewards.

New wildlife includes:
- Monkeys
- Hippos
- Crocodiles
- Snakes
- Wolves
- Boars
- Armadillos
- Crabs
- Penguins
- Buffalos
- Cave Insects
- Ducks
- Raccoons
- Jellyfish
- Sharks
Some are peaceful. Some will defend themselves. Others are predators that make the wilderness feel a little less predictable.
π§ Biome-based Spawns
Wildlife appears in more natural locations based on where each creature belongs.

Where to look:
- Jungles β Monkeys, Pythons, and Crocodiles
- Swamps and Rivers β Hippos, Crocodiles, Ducks, and Raccoons
- Forests and Taigas β Wolves, Boars, and Raccoons
- Savannas and Plains β Buffalos, Hippos, Boars, and Armadillos
- Deserts and Badlands β Armadillos and Rattler Snakes
- Beaches and Shores β Crabs and coastal wildlife
- Oceans β Jellyfish and Sharks
- Snowy Biomes β Penguins
- Caves β Cave Insects
This should make exploration feel more varied, with different regions having their own wildlife, useful drops, and small dangers to discover.
π Wildlife Rewards
The new wildlife mobs are meant to be simple encounters while exploring, but they have a stronger purpose than just ambience.
They can reward money, small materials, and rare bait drops that tie back into Safari Hunting progression.

How it works:
- Wildlife mobs spawn naturally across Elysium, Olympus, and the Resource World.
- Defeating wildlife can reward in-game money.
- Some mobs may drop small vanilla materials.
- Wildlife mobs can rarely drop Safari Hunting bait.
- Daily Quests in
/qmay now ask you to hunt specific wildlife mobs.
This gives players another reason to explore different biomes, while also creating a new way to support Safari Hunting progression.
π Monkey Hunting & Bananas
Monkeys have their own small reward loop.
These jungle creatures can be found in jungle-style biomes, swinging through the trees and causing trouble in the wild. When defeated, they can drop Bananas, which are used for a new spawn quest.
New spawn quest:
- Hunt Monkeys in the wilderness.
- Collect 50 Bananas.
- Deliver them at spawn.
- Earn the Banana Hat cosmetic.
- Receive 20 Crowns.

If you want the Banana Hat then head into the jungle and start tracking them down.
π§ Player NPCs
A new cosmetic system has been developed: Player NPCs.
Player NPCs are custom decorative NPCs that players can place in their own bases, towns, shops, or personal areas to make their builds feel more alive.
At launch, the system includes 57 different Player NPCs, with more planned for future events, quests, crates, and seasonal updates.
Available NPCs include creatures, animals, fantasy models, and collectible characters such as ducks, cats, corgis, dwarves, dinosaurs, dragons, lions, elephants, hippos, griffons, unicorns, and more.

How Player NPCs work:
- Player NPCs are placed using special Player NPC Eggs.
- Right-click with a Player NPC Egg to place the NPC.
- The NPC becomes linked to the player who placed it.
- Only the owner can pick it back up.
- Sneak + right-click your NPC to remove it and receive the egg back.
This means your NPC is not permanently stuck once placed. You can move it later if you want to redesign your base, town, shop, or display area.
Different NPC types can be purchased at /warp stables.
βοΈ Current Placement Limits
Because Player NPCs use custom models, the system is launching with conservative placement limits for performance reasons.
Current active NPC limits:
- Atlas β 2 active Player NPCs
- Hypnos β 5 active Player NPCs
- Chronos β 10 active Player NPCs
- Custom β 15 active Player NPCs
Local placement limits:
- Maximum 4 Player NPCs per chunk
- Maximum 4 Player NPCs within 8 blocks
These limits are intentional. We would rather start carefully, monitor performance, and increase the caps over time as the system evolves instead of launching with limits that are too high and having to reduce them later.
If the system performs well, these caps will be adjusted in future updates.
This is just the beginning of the Player NPC system, with many more updates to come.
ποΈ Archaeology Area Revamp
The Archaeology area has also received a revamp to make it feel cleaner, less crowded, and better prepared for future additions.
Vargo the Miner now has his own dedicated mining area, giving him a more fitting place to handle his archaeology trades and progression.
The Treant has also been moved into a more natural forest-style spot, so it feels less squeezed into the main area.
A new beach has been added as well, with a road leading down to it from the Archaeology area.
This beach is being prepared for the next addition to Archaeology: Fishing Archaeology, which is coming later this season.

There are also direct warps to each now with:
/warp digger
/warp woodcutter
/warp miner
/warp safari
π A More Alive World
This update is about making MineRaze feel more alive in two ways.
The wilderness now has more movement, more creatures, and more small encounters.
At the same time, Player NPCs open the door for players to bring more life into their own bases, towns, shops, and builds.
Whether you are exploring the wild, hunting Safari animals, gathering bait, or decorating your home, this update adds more personality to the world around you.
See you in-game!
play.mineraze.net